Email Address : Andrew@metnov1.bham.ac.uk, mail me your comments / ideas.
Misc. Author Info : DooM ?, never heard of it me.
A little request : I'm fed up with all these hopeless deathmatch levels, so I've built a bunch of half decent ones. There are far to many silly deathmatches around, all too big and with too many things. They are no fun, please no more. I don't want to spend an hour looking for my opponent before I get to take a shot. Please, no more.
Description : top deathmatch levels.
Map Name Description
1 Choppas2 Novelty face shaped room for a fun start.
2 Spankme2 Square room with pedestals, corridors around the outside.
3 Slapme2 Castle courtyard with lots of sniper points.
4 Chaseme The only level with the BFG. Some good sniper points.
5 whipme2 Cross shaped. The weapons can be hard to get when your opponents are tooled up.
6 beatme Two tall rooms with ledges, platforms and teleporters. Don't get locked in with the rocket launcher.
7 whackme Outside for the final conflict. I've saved the best till last and its a cracker.
These levels will provide hours of good clean family entertainment.
Additional Credits to : Adam Gilchrist and Andy Banks for playtesting, when they should have been working. Ta to all the folks who have written the various editors. ID software are owed a mention cos Doom & Doom II are the dog's.